There at the knees of the Generals stood the small mousefolk representative. Then it was said a bit louder, “We will do it!” everyone went silent and turned. While they debated amongst themselves what was to be done, a small voice spoke,” We will do it.” at first it wasn’t heard. Archers would be needed and foot soldiers, the generals knew they couldn’t spare any warriors. The Calvary would be needed along the flight south to protect the caravans of refugees. The generals asked who would stay behind and fight while the others fled.
#Gloomwood tangle free
Representatives of all the Free Folk were called to a meeting. Who would stay and keep the darkness at bay while everyone else fled south? The Meeting It was at this time a dire choice had to be made. The Free Folk armies fought battles to the east and west to try and buy Dragonsgate more time to retreat. This gave them access to the opposite side of the river. Orcs and goblins quickly over took the East and west cities. However, the Lich Kings’ armies were swift. The armies meant to stay and fight, hoping to hold the hordes at the river. For Days, the families and armies of the Free Folk streamed through the cities. There they meant to hold the hordes of the Lich King and give enough time for their families to make the journey through the Mountains. Pressed from the Northeast and the Northwest, the Free Folk had fallen back to the last three cities North of the mountains along the Dragons’ Artery. The Battle for Dragonsgate was when the free folk truly came together for the common good. The Free Folk consist of primarily the following īesides these there are other less known races counted as friends with the free folk. Dragonsgate sits at the southernmost bend of the Dragons’ Artery, guarding the road to the Dragon-Maw Mountains.
![gloomwood tangle gloomwood tangle](https://i.ytimg.com/vi/sn01QTPUCrI/maxresdefault.jpg)
Here there were three great cities, the southernmost called Dragonsgate. The Free Folk attempted to make a final stand at the Dragons’ Artery, a powerful river that flows from the northwest, dips south just north of the Dragon-Maw Mountains and heads back northeast. Dead Orcs, Goblins, Humans, Elves and more were re-animated and continued the onslaught.Ībout 300 years ago the free people were almost completely spent, most had fallen back from their ancestral homes, forever being pushed south toward the Dragon-Maw Peninsula. However, the Lich King could replace his fallen with Necromancy. Putting their differences aside, they banded together to fight back. However, over time it became apparent they could do no such thing. The Dark Elves, driven by Lillith, Goddess of Vice, saw an opportunity to advance their power, and they too waged a war deep in the dark recesses of the world.Īt first, the Free Folk of the world fought alone, separated by race, each thinking they could attain victory alone. As this happened on the surface world, the Realm of the Underdark was also at war.
![gloomwood tangle gloomwood tangle](https://oyster.ignimgs.com/mediawiki/apis.ign.com/pokemon-switch/c/c2/Morgrem.png)
For over 150 years, various wars were waged across the continent of Central Trangaea. Through his Commander, Azul the Lich King, he drove the Orcs and Goblins of the surface world to fight the various Free Folk across Searus.
![gloomwood tangle gloomwood tangle](https://gonintendo.com/uploads/file_upload/upload/65184/newpokemon0410.jpg)
Well over 500 years ago, the dark god Vexa'Scion, began a war on Searus. Its northern border is protected by a large impassable mountain terrain, and it is here that they hold back the dark tide. Currently most of the known Free Folk are concentrated on the Dragonmaw Peninsula. Together they explore and push back against the tide whenever possible. The Free Folk of the world are constantly vigilant and work together to survive. Most of the world is either overrun by darkness or wilderness. It is a place upon which Evil has gained the upper hand, and continuously attempts to press its advantage. Searus is a world of adventure fraught with peril.